REGISTRATION 2024
COMMUNICATION REGISTRATION
COMMUNICATION SUBMISSION
UNTIL 02/05/2024
ARTISTIC PROPOSAL SUBMISSION
UNTIL 02/05/2024
WGX - LIFE PRESENTATION VIDEO SUBMISSION
UNTIL 03/31/2024
EXPANDED ABSTRACT SUBMISSION
UNTIL 04/28/2024
FULL WORK SUBMISSION
UNTIL 04/28/2024
COMMUNICATION SUBMISSION
UNTIL 02/05/2024
ARTISTIC PROPOSAL SUBMISSION
UNTIL 02/05/2024
WGX - LIFE PRESENTATION VIDEO SUBMISSION
UNTIL 03/31/2024
EXPANDED ABSTRACT SUBMISSION
UNTIL 04/28/2024
FULL WORK SUBMISSION
UNTIL 04/28/2024
REGULATION
FULL PAPER TEMPLATE CIACT-SAD 09 |
EXPANDED ABSTRACT FOR READING RESIDENCE |
The approved works for presentation will be announced by February 17th, 2024.
Each author/co-author may submit up to 2 works, and the official languages of the event are Portuguese and English.
Undergraduate students may only submit work in co-authorship with a first author who is a master's, doctoral or post-doctoral student.
The communication abstract must be submitted via Google Forms, using the provided abstract template and correctly filling out all questions in the form and selecting the suggested Working Group.
The Working Groups for the 2024 edition of the congress, where the communications should fit, are:
WG 1 - Ludic Universe (in loco)
Coordination: Prof. Dr. Pablo Gobira (UEMG) and Profa. Dra. Lynn Alves (UFBA)
The Ludic Universe Working Group aims to discuss the different investigative and developmental possibilities of digital games, highlighting contemporary issues that challenge these technological devices, such as player data protection, especially for children and teenagers, as well as the configuration of metaverses that are being consolidated in gaming environments such as Fortnite, Roblox, Minecraft, among others. Another relevant point for the WG discussions relates to creating NFTs in games (using blockchain networks), allowing for interoperability between these narrative universes while further stimulating production and consumption. Therefore, proposals that dialogue with these points are welcome to the WG, further strengthening digital games as an investigative object and cultural product.
WG 2 - Image, Editing and Technopoetics (in loco)
Coordination: Prof. Dr. Rogério Barbosa da Silva (CEFET-MG) and Profa. Dra. Amanda Rafaela Gomes Martins (CEFET-MG)
This Working Group explores thinking about Interartistic Relations, Editing Technologies, Technological Education, and Digital Technologies. It seeks to discuss works that deal with static or kinetic images about mechanical (19th century), electronic, and digital (20th and 21st centuries) technologies, as well as the close dialogue between education, editing, electronic poetry, digital literature with technology and its relations with the poetics that permeate it.
WG 3 - Fluid perspectives of cities (in loco)
Coordination: Prof. Dr. Renata Baracho Porto (UFMG)
Fluid, digital, virtual, and intelligent views permeate the use of technologies, contemporary media, their interactions, and applications. This Working Group permeates different areas of knowledge with interdisciplinary proposals beyond the boundaries of architecture, arts, tangible and intangible heritage, museology, urbanism, and collections.
WG 4 - Interface design for real problems (in loco)
Coordination: Prof. Dr. Débora Aita Gasparetto (UFSM)
Interface design as problem-solving is the guiding thread of this Working Group, which aims to work on the relationship between Humans and Non-Humans (from machines to agents of nature). The proposal is to discuss disruptive practices that use technology, interface design, usability, accessibility, UX Design (User Experience), and interface design methodologies to (re)construct the social, taking into account other species, other means and agents, connecting machines | humans | nature and effectively proposing solutions for real problems, crises, conflicts, policies, and disconnections. The Working Group is interdisciplinary, following the interdisciplinary logic of the interface area.
WG 5 - Book: Expansions and Technodiversity (in loco)
Coordination: Prof. Dr. Ana Elisa Ribeiro (CEFET-MG)
This group is open to contributions that explore the book in its multiple expansions and technodiversity. We are interested in research on processes and products of book editing with technologies developed and adopted in specific contexts, aiming to discuss how this multiplicity influences forms of existence, epistemologies, and values fostered by different editorial practices. The discussion will center around reflections on how the plurality of book approaches and other editorial objects – physical and digital – by intertwining material and discursive expansions with technological diversity, can act on the cultural, social, and economic scene, and how this resonates in reading experiences and editorial dynamics. We invite researchers from the fields of Literature, Social Communication, Sociology, Anthropology, Library Science, History, Fine Arts, Design and Typography, and related fields to explore both the theoretical and practical aspects of this intersection, allowing the presentation of works originating from academic research, laboratory practices, experiments, and professional activities of a technological nature.
WG 6 - Life and Assertiveness (in loco)
Coordinators: Prof. Dr. Paulo Roberto Barreto Caetano (UNIMONTES)
A human experience focused on assertive and positive action. This is the theme of this WG. Building on Peter Pál Pelbart’s proposal in “Vida Capital,” the panel will gather works that analyze the so-called biopower, actions that go against biopolitics. This can be observed in the management of the body, such as surveillance, border control, regulations on gender identity, laws about what is a healthy body, etc. Bartleby and the “I would prefer not to,” or the affectivity perpetuated in the “San Junipero” cookie are examples of gestures where biopower acts against biopolitics, as if Deleuze turned Foucault’s notion inside out, in a joyful praise of creativity and assertive resolution. Thus, the WG invites works that delve into objects where art and technology provide reflection on life’s potentialities, what makes it more dignified, relevant, and fulfilling.
WG 7 - Weaving Bodies and Technology (in loco)
Coordination: Prof. Dr. Breno Tenório Ramalho de Abreu (UnB) and Prof. Dr. Thatiane Mendes Duque (UEMG)
Contemporary life unfolds through the interweaving of bodies, nature, living beings, and technology, forming textures and layers. We can thus weave stories for a more sustainable life, in symbiosis with machines, plants, living beings, and remote or current technologies that traverse the body and space. These intertwinements produce what we call culture, which can be material, visual, or digital, connecting peoples and expressing itself in sound, theatrical, performative, material poetics, fashion, design, and the arts. Therefore, this working group aims to discuss life through the body interacting with space, biomaterials, wearable technologies, textiles and jewelry, artificial intelligence, and any other innovations. It seeks to understand how technology modifies, records, mediates the relationship with our bodies, between our bodies and artifacts, bodies and living beings, and bodies and space, whether in an aesthetic, utilitarian, emotional, or symbolic way.
WG 8 - Videogames and Narratives about Life (in loco)
Coordination: Prof. Dr. Adriana Falqueto Lemos (UFES)
This Working Group welcomes research proposals that align studies on video games and narratives on aspects of life. We prioritize research with a corpus based on video games and methodologies from game studies and literary studies. Thus, we suggest studies by Aspen Aarseth, Grant Tavinor, Miguel Sicart, and Mia Consalvo in contrast with authors such as Antonio Candido, Alfredo Bosi, Julia Kristeva, Roland Barthes, and Mikhail Bakhtin, for example. From this theoretical-methodological perspective, we intend to discuss how life manifests itself in video games and what this manifestation suggests to the player.
WG 9 - Transdisciplinarity: Digital Arts, Material Culture, Economy, and Environment (in loco)
Coordination: Dr. Regilan Deusamar Barbosa Pereira (UFSJ)
How have digital arts tools and different artistic languages contributed to environmental preservation and the promotion of material culture, which supports our daily activities? This working group aims to examine the necessary connections between art, culture, economy, and the environment and the respective transgressive possibilities of alienated modes of market consumption, environmental devastation, and impositions of a work system that restricts human abilities to create and manufacture the material culture present in our ways of dressing, making furniture, household utensils, and other artifacts necessary for daily activities. We will study proposals for associated productions that form alliances between art, culture, economy, and the environment, expanding the possibilities of artistic languages and their technical tools to build new ways of producing and consuming that are integrated with the environment and promote social well-being.
WG 10 - Life in Borders (in loco)
Coordination: Prof. Dr. Guilherme Rodrigues Bruno (UFFS) and Prof. Dr. Marcela Alvares Maciel (UFFS)
The proposal of this group is to gather and debate productions that, based on an expanded conception of creative writing, encompass different expressions related to margins, transitions, and thresholds that circumscribe the phenomenon of life. Potentially indefinable by its own constitution, life then presents itself in the delineation of its own borders, where creation weaves the infinite plot of its forms. From literary texts to real weavings, life presents itself as the glue that permanently gives intelligibility to the set of particularities. In practice, there are many borders, or at least there are many words that we use to grasp the borders, of what we can manipulate as an experience of reality, such as those offered by science, literature, and philosophy, and many more are the others we use to expand them, such as those invented by the arts, poetry, and magic. It is to these weavers, makers, and remakers of bars, hems, fringes, and, finally, new stitches that we issue our call, whether based on knowledge commonly accepted and applied by academia, from human sciences to data sciences, or even those considered rejected knowledge. However, we hope they unfold the theme, briefly described here, including expanded experiences of writing, fictional, post- or non-fictional, realistic or abstract, rational or intuitive. It would be redundant to observe that “Life in Borders” admits an amplitude of expressions as infinite as life itself, however, curiously, moments when we deliberately imagine its limits are precious rarities. It is to the admirers and thinkers of these moments that we offer the proposal of this Working Group.
WG 11 - Poetic Entanglements with Plant Life (in loco)
Coordination: Dr. Reginaldo da Nóbrega Tavares
The Working Group proposes a space for the presentation of works and discussion(s) about the approaches of art, science, and technology to trees and plant living beings. The goal is to broaden the recognition of the importance of plants for life on the planet, emphasizing that plants can generate many benefits for the lives of other living beings with few material resources they need to survive. Thus, the Working Group seeks to receive poetic works that intertwine art, science, and technology with plant beings, that open new perspectives and discussions about the relationships between humans and plant beings and the recognition of them as essential living beings for human life.
WG 12 - Conceptual Imaginations of Matter: Visual Arts Entangled in Speculations with the Life Sciences (in loco)
Coordination: Dr. Cecilia Cavalieri
This WG fits into what we can call the “non-human turn” in visual arts, which incorporates interdisciplinary studies involved in decentering human beings in order to think in the face of the Anthropocene and from a multispecific perspective. It joins efforts for the affirmation of an artistic practice involved with sciences, animal studies, and feminist studies, not in the sense of being a translation between the fields but in the joint creation of porosity between them. We seek works that start from listening to the matter [of various substances] to build a conceptual-visual lexicon, through the analysis of scientific-discursive content, of notions that arise in the midst of the experience of living matter and that, throughout the industrial process of the West, is explored as technology that produces “mythophysics” (Danowski, Viveiros de Castro). We want to think-with works that incorporate recent discussions on multispecies feminism (Haraway), post-autonomous art (Canclini), onto-epistemic openings (Cadena), and scientific deceleration (Stengers), speculating on an ontological turn in the arts.
WGX - LIFE (online)
Coordination: Pablo Gobira (UEMG/UFMG)
Working Group X: LIFE will be the only one with remote/online sessions. It welcomes research by master’s and doctoral students and graduates who study the relationships between art, science, and technology (digital arts) and directly or indirectly address the theme of this edition of the event. The submission rules for this group are similar to others, but the presentation mode, if approved, will be different as it will be online.
REGISTRATION OF ARTWORKS FOR EXHIBITION
In its 9th edition, we intend to continue the movement initiated in 2019 and exhibit works proposed by artists who intend to come to the Congress. For the evaluation of these proposals, we expect the submission of artistic projects (on completed works of art in the field of relations between art, science, and technology).
In the 5th edition of the Panorama Exhibition, the production will have 2 modalities: works to be exhibited in the PHYSICAL environment of PANORAMA V to be held at the UFMG Cultural Center during the CIACT-SAD 09 program, and works will also be accepted for evaluation of the possibility of hybrid (online/offline) exhibition; works to be exhibited EXCLUSIVELY in a metaverse in a 3D computational environment.
SUBMISSION OF THE ARTISTIC PROPOSAL
Until Februaty 5th, 2024
MODEL OF THE ARTISTIC PROPOSAL
We request that the proposal have the following information: 1) title, 2) summary, 3) category (if possible), 4) Year of work (or if unpublished), 5) Concept/argument/poetic support of the work, 6) technical description of the work, 7) proposal for exhibition design (suggestion on how to display the work), 8) images and videos of the work (or link to website/portfolio etc.), 9) artist mini-bio.
Warning: the evaluation of the communications will be "blind" (the evaluators will not know who the authors are and the authors do not know who the evaluators are). However, it will not be possible to carry out this modality of evaluation of the works. Unfortunately, in this edition, fees/pro labor, travel expenses or production costs are not foreseen for the artists.
In the 5th edition of the Panorama Exhibition, the production will have 2 modalities: works to be exhibited in the PHYSICAL environment of PANORAMA V to be held at the UFMG Cultural Center during the CIACT-SAD 09 program, and works will also be accepted for evaluation of the possibility of hybrid (online/offline) exhibition; works to be exhibited EXCLUSIVELY in a metaverse in a 3D computational environment.
SUBMISSION OF THE ARTISTIC PROPOSAL
Until Februaty 5th, 2024
MODEL OF THE ARTISTIC PROPOSAL
We request that the proposal have the following information: 1) title, 2) summary, 3) category (if possible), 4) Year of work (or if unpublished), 5) Concept/argument/poetic support of the work, 6) technical description of the work, 7) proposal for exhibition design (suggestion on how to display the work), 8) images and videos of the work (or link to website/portfolio etc.), 9) artist mini-bio.
Warning: the evaluation of the communications will be "blind" (the evaluators will not know who the authors are and the authors do not know who the evaluators are). However, it will not be possible to carry out this modality of evaluation of the works. Unfortunately, in this edition, fees/pro labor, travel expenses or production costs are not foreseen for the artists.