REGISTRATION 2022
INSCRIÇÕES DE COMUNICAÇÃO
SUBMISSION OF ABSTRACTS
UNTIL THE 24TH OF APRIL/2022
SUBMISSION OF ARTISTIC PROPOSALS
UNTIL THE 17TH OF APRIL/2022
SUBMISSION OF THE PRESENTATION VIDEO
UNTIL THE 20TH OF MAY/2022
FULL PAPER SUBMISSION
UNTIL THE 30TH OF MAY/2022
SUBMISSION OF ABSTRACTS
UNTIL THE 24TH OF APRIL/2022
SUBMISSION OF ARTISTIC PROPOSALS
UNTIL THE 17TH OF APRIL/2022
SUBMISSION OF THE PRESENTATION VIDEO
UNTIL THE 20TH OF MAY/2022
FULL PAPER SUBMISSION
UNTIL THE 30TH OF MAY/2022
REGULATION
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The papers approved for presentation will be announced until May 10th, 2022.
Each author/co-author may submit up to 2 papers, and the official languages of the event are: Portuguese and English.
Undergraduate students cannot submit papers unless in co-authorship with a first author who is a Master, a Master student, a PhD or a PhD student.
The abstract of the papers sent via EasyChair must indicate - saving one of the keywords in a space designated during the EasyChair registration system - the "suggested Working Group".
The Working Groups of the 2022 edition of the congress, where the papers must fit, are:
WG 1 - Ludic Universe
(coordination: Prof. Dr. Pablo Gobira-UEMG
and Profa. Dr. Lynn Alves-UFBA)
The Ludic Universe Working Group aims to discuss the distinct investigative and developmental possibilities of digital games, highlighting contemporary issues that strain these technological devices along the protection of players' data, especially children and adolescents, as well as the configuration of metaverses that have been consolidating in the environments of games like Fortnite, Roblox, Minecraft, among others. Another pertinent point to the discussions of the WG is the NFT creation in games (from blockchain networks) enabling interoperability between these narrative universes, but further fostering production and consumption. Thus, proposals that dialogue with these points will be very welcome to the WG, contributing to further strengthen digital games as an investigative object and as a cultural product.
WG 2 - Image, Edition and Techno poetics
(coordination: Prof. Dr. Rogério Barbosa da Silva-CEFET-MG
and Prof. Dr. Wagner José Moreira-CEFET-MG)
This WG will work with the thought about Interart Relations, Editing Technologies, Technological Education and Digital Technologies. It seeks the discussion of works that deal with the static or kinetic image in relation to the mechanical technologies (19th century), electronic and digital (20th and 21st centuries), as well as the close dialogue of education, editing, electronic poetry, digital literature with the technological and its relations with the poetics that cross it.
WG 3 - INTERACTION DESIGN: interfaces for humans and non-humans
(Coordination: Profa. Dra. Débora Aita Gasparetto-UFSM)
This WG accepts proposals that involve artistic and drawing projects related to the interdisciplinary field of interface design. It receives debates about works/projects/works that deepen themes such as humans and non-humans, as well as their interrelations, besides activist proposals related to the general thematic of the event, in the specificity of interactive interface design. This involves UI (User Interface), usability, UX (User Experience), accessibility, interaction design, information design, among other related areas. The proposal is not only to discuss interfaces, but also to problematize their uses and the emerging technologies, as well as the impacts of these on Gaia and the capacity to provoke transformations in the society in which they act.
WG 4 - Mining Transcendences: fluid perspectives of heritage, museums and cities
(coordination: Profa. Dra. Cátia Rodrigues Barbosa-UFMG
and Profa. Dra. Renata Baracho Porto-UFMG)
This WG receives papers within the museological perspectives, museums, heritage, archives, collections and cities. It welcomes papers from communication, education and other fields that permeate transcendences mined through the useof technologies, contemporary media, transhumanism, posthuman and their interactions.
WG 5 - Digital art, hardware and software in arts
(coordination: Prof. Dr. João Vilnei de Oliveira Filho-UFCE)
The Working Group seeks to bring together projects that address and highlight the
potentialities of the use of free and proprietary software and hardware, integrated into a research in contemporary artistic creation, as a platform for intersection between new technologies and art, and that develop, apply and increase knowledge and reflection for the visual arts - expanding beyond considerations about a supposed superficial relationship between art and information and communication technologies. In this sense, the reflection expected to take place in the WG, around the works to be presented and their development and fruition platforms and systems, broadens the view on these same works, allowing a number of deepenings and unfoldings, integrating themes from areas such as design, communication and human-computer interaction, among others. The expectation is that the projects to be presented are of different types, such as the development of audiovisual installations and interactive systems, hypermedia, virtual reality, network concepts and cyberspace, and that they have emerged concomitantly to the theoretical and technical deepening, with bibliographic studies, study and discussion meetings, from a relationship between academia and society.
WG 6 - Figurations of the (post)body in literature and series
(Coordination: Prof. Dr. Paulo Roberto Barreto Caetano -UNIMONTES)
Several affections and impulses are channeled in the body. As David Le Breton puts it in Anthropology of the body, from the gaia-connection with the earth, with holistic and transcendental purposes, through the biological turn supported by anatomy studies, to the revision of the corporal limits (by the use of prosthesis, electronic devices constantly at hand and the virtualization of the most ordinary practices), the corporal instance oscillates between prison and freedom, cell and sky. If post-modernism, as a critical current, in the light of, for example, Michel Foucault and Jacques Derrida, each in his own way, seeks to review the determinisms of the great narratives and of the concepts once fixed, it seems that it gives rise to discussions about the corporal construct: sexual orientation and gender identity are some of the concepts that give rise to a rethinking of the fixity of the roles played. As if in the wake of this revision, several artistic objects (such as the devastated and prosthetic body of Mario Bellatin's novels or the essentialization of identity in the cookies of the Black Mirror series) incite to discuss the treatment given to the body instance, as well as to project new forms of existence. Such themes, taking literary and/or filmic texts as a starting point, are of interest to the WG.
WG 7 - Book, edition and its technologies
(coordination: Profa. Dra. Ana Elisa Ribeiro-CEFET-MG
and Profa. Dra. Ana Cláudia Munari Domingos-UNISC-RS)
This WG welcomes academic-scientific papers dedicated to thinking about the theory and practice of book publishing in relation to its technologies, whether they are printed or digital and electronic. The reflections can range from typographic production to the publishing of e-books and audiobooks, for example, considering, in particular, the blends and interweaving between techniques and technologies in our socio-technical time, both in the stages of planning and in the manufacture and distribution or dissemination of works considered books. The papers that wish to be accepted in this WG will be considered in its diversity of orientations and theoretical foundations, besides being able to be less or more practical, that is, related to reports of publishing experiences that help us think and debate about publishing and its technologies in contemporary times.
WG 8 - The body and its skins
(Coordination: Prof. Dr. Thatiane Mendes Duque-UEMG)
This Working Group will try to be a space for reflections about the body and about what involves it: skins, clothes, contemporary jewellery, textiles, cosmetics, wearable
technological objects, biomaterials, biojewelry, biowaste, biovestibles, wearable computing, smart fabrics, living fabrics, textile electronics, smart jewellery, modifications on the skin surface, and among many other objects that may be on the body and skin. It seeks to investigate how these objects, when interacting with the contemporary body, and that for being in a relationship of such proximity and intimacy, modify themselves and change us in mutual confluence, as in a "structural coupling", as Maturana and Uribe say. Such changes lead us to reflect about several questions: what is natural or artificial? Where do machines begin and end? What are the impacts on our subjective in the use of these objects? What rituals are established in this relationship? They also make us reflect on the corporeal modifications and on actions/performances that arise from the co-enfluence with these objects.
WG 9 - Poetics in transit: the meeting of the literary with the sound, the visual and the gestural
(coordination: Prof. Dr. Fernando Gerheim-UERJ and Prof. Dr. Rodrigo Paglieri-UFRJ)
This WG is inspired by a phrase of the poet Joan Brossa: "A poem is an idea as much if it is expressed with words as without them." Brossa made visual and object poetry, film script, theatre, musical actions, invented a genre of performative poem inspired by "strip-tease", without ever having stopped making poetry properly literary. Although he was an avant-garde artist, he did not have the teleological conception that literary poetry was outdated. And he considered everything he made to be poetry. The widening of the poem to any means of expression, without excluding the literary either, in a coexistence between differences, is the proposal of this WG, delimited more by the way of thinking of doing (poiesis) than by its formal characteristics. By affirming the poem as "idea", what is questioned is the language itself as a creative force.
Each author/co-author may submit up to 2 papers, and the official languages of the event are: Portuguese and English.
Undergraduate students cannot submit papers unless in co-authorship with a first author who is a Master, a Master student, a PhD or a PhD student.
The abstract of the papers sent via EasyChair must indicate - saving one of the keywords in a space designated during the EasyChair registration system - the "suggested Working Group".
The Working Groups of the 2022 edition of the congress, where the papers must fit, are:
WG 1 - Ludic Universe
(coordination: Prof. Dr. Pablo Gobira-UEMG
and Profa. Dr. Lynn Alves-UFBA)
The Ludic Universe Working Group aims to discuss the distinct investigative and developmental possibilities of digital games, highlighting contemporary issues that strain these technological devices along the protection of players' data, especially children and adolescents, as well as the configuration of metaverses that have been consolidating in the environments of games like Fortnite, Roblox, Minecraft, among others. Another pertinent point to the discussions of the WG is the NFT creation in games (from blockchain networks) enabling interoperability between these narrative universes, but further fostering production and consumption. Thus, proposals that dialogue with these points will be very welcome to the WG, contributing to further strengthen digital games as an investigative object and as a cultural product.
WG 2 - Image, Edition and Techno poetics
(coordination: Prof. Dr. Rogério Barbosa da Silva-CEFET-MG
and Prof. Dr. Wagner José Moreira-CEFET-MG)
This WG will work with the thought about Interart Relations, Editing Technologies, Technological Education and Digital Technologies. It seeks the discussion of works that deal with the static or kinetic image in relation to the mechanical technologies (19th century), electronic and digital (20th and 21st centuries), as well as the close dialogue of education, editing, electronic poetry, digital literature with the technological and its relations with the poetics that cross it.
WG 3 - INTERACTION DESIGN: interfaces for humans and non-humans
(Coordination: Profa. Dra. Débora Aita Gasparetto-UFSM)
This WG accepts proposals that involve artistic and drawing projects related to the interdisciplinary field of interface design. It receives debates about works/projects/works that deepen themes such as humans and non-humans, as well as their interrelations, besides activist proposals related to the general thematic of the event, in the specificity of interactive interface design. This involves UI (User Interface), usability, UX (User Experience), accessibility, interaction design, information design, among other related areas. The proposal is not only to discuss interfaces, but also to problematize their uses and the emerging technologies, as well as the impacts of these on Gaia and the capacity to provoke transformations in the society in which they act.
WG 4 - Mining Transcendences: fluid perspectives of heritage, museums and cities
(coordination: Profa. Dra. Cátia Rodrigues Barbosa-UFMG
and Profa. Dra. Renata Baracho Porto-UFMG)
This WG receives papers within the museological perspectives, museums, heritage, archives, collections and cities. It welcomes papers from communication, education and other fields that permeate transcendences mined through the useof technologies, contemporary media, transhumanism, posthuman and their interactions.
WG 5 - Digital art, hardware and software in arts
(coordination: Prof. Dr. João Vilnei de Oliveira Filho-UFCE)
The Working Group seeks to bring together projects that address and highlight the
potentialities of the use of free and proprietary software and hardware, integrated into a research in contemporary artistic creation, as a platform for intersection between new technologies and art, and that develop, apply and increase knowledge and reflection for the visual arts - expanding beyond considerations about a supposed superficial relationship between art and information and communication technologies. In this sense, the reflection expected to take place in the WG, around the works to be presented and their development and fruition platforms and systems, broadens the view on these same works, allowing a number of deepenings and unfoldings, integrating themes from areas such as design, communication and human-computer interaction, among others. The expectation is that the projects to be presented are of different types, such as the development of audiovisual installations and interactive systems, hypermedia, virtual reality, network concepts and cyberspace, and that they have emerged concomitantly to the theoretical and technical deepening, with bibliographic studies, study and discussion meetings, from a relationship between academia and society.
WG 6 - Figurations of the (post)body in literature and series
(Coordination: Prof. Dr. Paulo Roberto Barreto Caetano -UNIMONTES)
Several affections and impulses are channeled in the body. As David Le Breton puts it in Anthropology of the body, from the gaia-connection with the earth, with holistic and transcendental purposes, through the biological turn supported by anatomy studies, to the revision of the corporal limits (by the use of prosthesis, electronic devices constantly at hand and the virtualization of the most ordinary practices), the corporal instance oscillates between prison and freedom, cell and sky. If post-modernism, as a critical current, in the light of, for example, Michel Foucault and Jacques Derrida, each in his own way, seeks to review the determinisms of the great narratives and of the concepts once fixed, it seems that it gives rise to discussions about the corporal construct: sexual orientation and gender identity are some of the concepts that give rise to a rethinking of the fixity of the roles played. As if in the wake of this revision, several artistic objects (such as the devastated and prosthetic body of Mario Bellatin's novels or the essentialization of identity in the cookies of the Black Mirror series) incite to discuss the treatment given to the body instance, as well as to project new forms of existence. Such themes, taking literary and/or filmic texts as a starting point, are of interest to the WG.
WG 7 - Book, edition and its technologies
(coordination: Profa. Dra. Ana Elisa Ribeiro-CEFET-MG
and Profa. Dra. Ana Cláudia Munari Domingos-UNISC-RS)
This WG welcomes academic-scientific papers dedicated to thinking about the theory and practice of book publishing in relation to its technologies, whether they are printed or digital and electronic. The reflections can range from typographic production to the publishing of e-books and audiobooks, for example, considering, in particular, the blends and interweaving between techniques and technologies in our socio-technical time, both in the stages of planning and in the manufacture and distribution or dissemination of works considered books. The papers that wish to be accepted in this WG will be considered in its diversity of orientations and theoretical foundations, besides being able to be less or more practical, that is, related to reports of publishing experiences that help us think and debate about publishing and its technologies in contemporary times.
WG 8 - The body and its skins
(Coordination: Prof. Dr. Thatiane Mendes Duque-UEMG)
This Working Group will try to be a space for reflections about the body and about what involves it: skins, clothes, contemporary jewellery, textiles, cosmetics, wearable
technological objects, biomaterials, biojewelry, biowaste, biovestibles, wearable computing, smart fabrics, living fabrics, textile electronics, smart jewellery, modifications on the skin surface, and among many other objects that may be on the body and skin. It seeks to investigate how these objects, when interacting with the contemporary body, and that for being in a relationship of such proximity and intimacy, modify themselves and change us in mutual confluence, as in a "structural coupling", as Maturana and Uribe say. Such changes lead us to reflect about several questions: what is natural or artificial? Where do machines begin and end? What are the impacts on our subjective in the use of these objects? What rituals are established in this relationship? They also make us reflect on the corporeal modifications and on actions/performances that arise from the co-enfluence with these objects.
WG 9 - Poetics in transit: the meeting of the literary with the sound, the visual and the gestural
(coordination: Prof. Dr. Fernando Gerheim-UERJ and Prof. Dr. Rodrigo Paglieri-UFRJ)
This WG is inspired by a phrase of the poet Joan Brossa: "A poem is an idea as much if it is expressed with words as without them." Brossa made visual and object poetry, film script, theatre, musical actions, invented a genre of performative poem inspired by "strip-tease", without ever having stopped making poetry properly literary. Although he was an avant-garde artist, he did not have the teleological conception that literary poetry was outdated. And he considered everything he made to be poetry. The widening of the poem to any means of expression, without excluding the literary either, in a coexistence between differences, is the proposal of this WG, delimited more by the way of thinking of doing (poiesis) than by its formal characteristics. By affirming the poem as "idea", what is questioned is the language itself as a creative force.
REGISTRATION OF ARTWORKS FOR EXHIBITION
In its 7th edition we intend to continue the movement started in 2019 and exhibit artworks proposed by artists who intend to come to the Congress. For the evaluation of these proposals we expect the submission of artistic projects (about artworks possible in the field of relations between art, science and technology).
SUBMISSION OF THE ARTISTIC PROPOSAL
Until April 17th, 2022
MODEL OF THE ARTISTIC PROPOSAL
We request that the proposal contain the following information: 1) title, 2) abstract, 3)
category (if possible), 4) year of the work (or unpublished), 5) concept/argument/support the work, 6) technical description of the work, 7) exhibition proposal (suggestion on how to exhibit the work), 8) images and videos of the work (or website/portfolio link, etc.), 9) artist's mini-bio.
Warning: the evaluation of the papers will be "blind" (the evaluators will not know who the authors are). However, it will not be possible to perform this modality of evaluation of the artwork. Unfortunately, in this edition, there will be no fee/pro labore for the artists
SUBMISSION OF THE ARTISTIC PROPOSAL
Until April 17th, 2022
MODEL OF THE ARTISTIC PROPOSAL
We request that the proposal contain the following information: 1) title, 2) abstract, 3)
category (if possible), 4) year of the work (or unpublished), 5) concept/argument/support the work, 6) technical description of the work, 7) exhibition proposal (suggestion on how to exhibit the work), 8) images and videos of the work (or website/portfolio link, etc.), 9) artist's mini-bio.
Warning: the evaluation of the papers will be "blind" (the evaluators will not know who the authors are). However, it will not be possible to perform this modality of evaluation of the artwork. Unfortunately, in this edition, there will be no fee/pro labore for the artists